Download the launcher
Get the Epic Games Launcher first. Launcher storage is separate from engine components (about 3 GB estimate).
Download LauncherA source-available real-time toolset under Epic’s license. Build games, films, and interactive experiences with the power teams ship every day.
June 17, 2026
Mesh Terrain, MegaLights production status, MetaHuman updates, and more in the latest major UE5 release.
News
2026
Highlights across rendering, world building, virtual production, and the path toward Unreal Engine 6.
News
Roadmap
5.8 is positioned as the last planned major UE5 release on Epic’s public roadmap, with continued support notes.
Update
Learning
Operator guides for install, packaging, editor performance, and antivirus false positives.
GuidesUnreal Engine features
Nanite geometry, Lumen lighting, Chaos physics, MetaHuman characters, Blueprints, and C++. Ship worlds that hold up in the viewport and on target platforms.
See all featuresGames, film stages, design reviews, and training sims. Same Editor, different production targets.
Get the Epic Games Launcher first. Launcher storage is separate from engine components (about 3 GB estimate).
Download LauncherSign in, open Library, then add an Engine version. Prefer an SSD with room for temporary downloads.
Setup supportSelect UE 5.8 and optional target platforms. Minimal installs often land around 30 to 40 GB; fuller sets can exceed 100 GB (estimates).
Watch how to installLooking for Unreal Editor for Fortnite?
Install UEFN from the same Epic Games Launcher library flow.
New to real-time 3D or moving from another engine? Use onboarding paths, sample projects, guides, and FAQ answers to reach a first playable scene faster.
Install UE5, navigate the interface, and manage a first project with a short essentials path.
Learn high-level UE5 basics by building a simple 3D platform flow from empty level to play.
Add timers, boosts, and obstacles once the base project moves. Then package with Output Log triage.
Pre-built projects help you learn without starting from an empty map. Download, play, deconstruct, and adapt them.
A friendly starting sample for new developers learning project structure.
Showcases for animation, audio, Blueprints, landscapes, materials, and physics.
Cross-platform gameplay sample with multiplayer-oriented project patterns.
Top-down casual RTS sample focused on cross-platform project habits.
Courses and operator guides from install to packaging.
FAQ answers for license, Windows 11, and storage.
Lyra, Cropout, Stack O Bot, and Content Examples.
Blueprints and C++ patterns referenced in feature notes.
UE 5.8 status and notes about the UE6 direction.
Published Epic terms cover free download for eligible users, royalty after revenue thresholds for many game products, and seat options for some commercial cases. Read the FAQ and trust page before you ship.
Free
For many games and applications that rely on engine code at runtime for end users, royalties may apply under published Epic product terms instead of seat fees.
For some commercial uses above published revenue limits where engine code is not licensed that way at runtime, seat licensing can apply. Confirm against current Epic terms.
Yes for eligible users under Epic’s license. Commercial titles may owe royalty after published revenue thresholds.
No. Eligible users get source under Epic’s license (source-available). That is not OSI open-source.
Yes. Windows 10/11 64-bit are primary development platforms. See system requirements.
Version sheet, platform buttons, requirements table, and changelog timeline in one place.
Download Unreal Engine 5.8